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#convolution

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R.L. Dane :Debian: :OpenBSD: 🍵 :MiraLovesYou:<p>Ok, this is <em><strong>amazing</strong></em>.</p><p><a href="https://inv.nadeko.net/watch?v=xDLxFGXuPEc" rel="nofollow noopener noreferrer" target="_blank">https://inv.nadeko.net/watch?v=xDLxFGXuPEc</a></p><p>YT - Captain Disillusion - CD / Blur</p><p><a href="https://polymaths.social/tags/blur" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blur</span></a> <a href="https://polymaths.social/tags/deblur" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DeBlur</span></a> <a href="https://polymaths.social/tags/convolution" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Convolution</span></a> <a href="https://polymaths.social/tags/gaussian" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gaussian</span></a> <a href="https://polymaths.social/tags/deconvolution" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DeConvolution</span></a> <a href="https://polymaths.social/tags/fourier" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Fourier</span></a></p>
Karsten Schmidt<p>Added a convolution kernel filtering operator for polygons/polylines to <a href="https://thi.ng/geom" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">thi.ng/geom</span><span class="invisible"></span></a>, incl. some useful preset kernels: box filter, triangle, gaussian, all with configurable size...</p><p>The image shows effects of various kernel sizes &amp; iterations. Unlike with subdivision smoothing, here each version has the exact same number of vertices, only their positions are impacted: orange = box, magenta = triangle, blue = gaussian</p><p>(For now the operator is only implemented for polygons (also w/ holes) &amp; polylines, but can be extended to other shape types...)</p><p><a href="https://mastodon.thi.ng/tags/ThingUmbrella" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ThingUmbrella</span></a> <a href="https://mastodon.thi.ng/tags/Geometry" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Geometry</span></a> <a href="https://mastodon.thi.ng/tags/Polygon" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Polygon</span></a> <a href="https://mastodon.thi.ng/tags/Curve" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Curve</span></a> <a href="https://mastodon.thi.ng/tags/Convolution" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Convolution</span></a> <a href="https://mastodon.thi.ng/tags/Gaussian" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gaussian</span></a> <a href="https://mastodon.thi.ng/tags/TypeScript" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TypeScript</span></a></p>
Fabrice Tshimanga<p>Hey, can Mastodon and Sigmoid help me find papers/insights?<br>I am looking for papers that examine kernels in CNNs, specifically the differences between lower and higher layer kernels, better if of the same dimensions.<br>Are 3x3 kernels that many, that significantly different? Are they doing the same things, are they processing textures to shape, from layer to layer?</p><p><a href="https://sigmoid.social/tags/cnn" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cnn</span></a> <a href="https://sigmoid.social/tags/deepnetworks" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>deepnetworks</span></a> <a href="https://sigmoid.social/tags/kernel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>kernel</span></a> <a href="https://sigmoid.social/tags/convolution" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>convolution</span></a></p>
Lizly<p><a href="https://framapiaf.org/tags/writever" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>writever</span></a> <a href="https://framapiaf.org/tags/convolution" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>convolution</span></a><br>- Oh, tiens, tu as changé ton hybride de service ?<br>- Et oui, il a bien fallu. Le précédent avait une dysfonction. J'ai voulu réparer ça tout seul, j'ai dérivé l'accumulateur plasmique, puis déréguler l'ambianceur de Frêne avec un code à convolution en D, rebooté le binaire triphasé et reprogrammé le réseau pseudoneuronal X24. Tu me suis ?<br>- Très bien.<br>- Ben ça n'a pas loupé : il n'a pas redémarrer.<br>- Encore de la camelote eurasinonewamsterdamienne.<br>- Clair ! <br><a href="https://framapiaf.org/tags/microfiction" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>microfiction</span></a></p>
Viiri<p>Working on a spectrum analyzer for my <a href="https://hachyderm.io/tags/convolution" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>convolution</span></a> <a href="https://hachyderm.io/tags/clap" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>clap</span></a> / <a href="https://hachyderm.io/tags/vstplugin" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vstplugin</span></a>. It looked very confusing until I added the gradual peak drop feature instead of following the input spectrum instantly. Still lots of work left to make it nicer, but this should already be usable for continuing development.</p><p><a href="https://hachyderm.io/tags/musictech" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>musictech</span></a> <a href="https://hachyderm.io/tags/musicproduction" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>musicproduction</span></a> <a href="https://hachyderm.io/tags/sounddesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sounddesign</span></a></p>
polarity :wig:<p>using impulse responses from real instruments (here taylor 814 acoustic guitar) can help to make the sound feel more real (static resonances from the guitar body n stuff) <a href="https://social.bitwig.community/tags/bitwig" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bitwig</span></a> <a href="https://social.bitwig.community/tags/realness" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>realness</span></a> <a href="https://social.bitwig.community/tags/convolution" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>convolution</span></a> <a href="https://social.bitwig.community/tags/musicproduction" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>musicproduction</span></a></p>