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#horizonforbiddenwest

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Yesterday I completed the main quest of Horizon Forbidden West. I’m just a little shy of 70% completion and I want to make it to 100%. It took me 82 hours on very hard to get to this point. Haven’t touched the arena yet and have to grind for the legendary items.

The music is fantastic and the scenery from a sunwings back is breathtaking.

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Oh, and one other thing: Forbidden West, in particular, is unapologetically queer, with (what I think) is some phenomenal representation of both queer and neurodivergent individuals. It is also (like Zero Dawn) staunchly anti-capitalist (as in laissez-faire, free-market, “caveat emptor” capitalism) and anti-billionaire, something I absolutely would not expect from a AAA title bankrolled by Sony. #horizonzerodawn #HorizonForbiddenWest

I know I sound like a broken record sometimes, but the backstory of the Horizon games are shockingly, terrifyingly believable (despite the sci-fi embellishments necessary for the story) and have only gotten more so over the years.

The only truly unbelievable part to me is that humanity managed to “claw back” from climate change before accidentally destroying the world.

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I mean obviously Sony threw an absolutely massive amount of money at these games so they could do stuff like that… but I also get the feeling that everyone involved was truly proud of what they were making. To me that distinguishes good art from profit-seeking slop. #HorizonForbiddenWest

So I’ve been replaying the Horizon games, and it’s a shame that many people have slept on them because the gameplay can sometimes be a collect-o-thon. The combat is fantastic (and greatly improved in Forbidden West), but it’s the characters, setting, story, and performances that blow me away. The motion capture is so good in FW that you can see every subtle facial and body expression in the actors’ delivery and it adds a ton to the atmosphere.

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credits rolled on #horizonforbiddenwest base game at ~55 hours. not often I finish a game, so clearly I liked it overall

good: clearing bandit camps and cauldrons, fighting robot dinosaurs, exploration. it's beautiful

bad: the crafting is overly complex and bad (I don't need 40 upgradeable bows!), I struggled to engage with the story because of recurring similarities to white savior tropes, and the last mission is a little rinse-repeat boring, which is a shame