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#n64graphics

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Page of Moths 🦋<p>Facial animation with drivers in Blender! Same technique as <a href="https://web.archive.org/web/20240616021616/benjones.us/twilight-princess-eyes-breakdown/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">web.archive.org/web/2024061602</span><span class="invisible">1616/benjones.us/twilight-princess-eyes-breakdown/</span></a></p><p>The "control panel" is just custom bone shapes.</p><p><a href="https://star.shaped.dog/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://star.shaped.dog/tags/retrographics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrographics</span></a> <a href="https://star.shaped.dog/tags/retro3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retro3d</span></a> <a href="https://star.shaped.dog/tags/n64graphics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>n64graphics</span></a> <a href="https://star.shaped.dog/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://star.shaped.dog/tags/indiegamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegamedev</span></a> <a href="https://star.shaped.dog/tags/gamedevtip" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedevtip</span></a> <a href="https://star.shaped.dog/tags/gamedevtips" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedevtips</span></a> <a href="https://star.shaped.dog/tags/photosim" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>photosim</span></a></p>
Page of Moths 🦋<p>I spent hours struggling against a moonwalking bug. No matter the input direction, the character would always move backwards.</p><p>Somehow, deactivating the item parenting script (which manages the camera that the character is holding) fixed the issue. Turns out the character was colliding with her own camera all along, and continuously getting pushed backwards.</p><p>Happy belated <a href="https://star.shaped.dog/tags/wipwednesday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wipwednesday</span></a> I guess!</p><p><a href="https://star.shaped.dog/tags/photosim" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>photosim</span></a> <a href="https://star.shaped.dog/tags/jankstation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>jankstation</span></a> <a href="https://star.shaped.dog/tags/n64graphics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>n64graphics</span></a> <a href="https://star.shaped.dog/tags/retrographics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrographics</span></a> <a href="https://star.shaped.dog/tags/unity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>unity</span></a> <a href="https://star.shaped.dog/tags/unity3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>unity3d</span></a> <a href="https://star.shaped.dog/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://star.shaped.dog/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://star.shaped.dog/tags/wip" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wip</span></a></p>
Page of Moths 🦋<p>I can't seem to find a way to post this privately. So I might as well just put it out there.</p><p>I'm working on this <a href="https://star.shaped.dog/tags/photographysim" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>photographysim</span></a> thingy for a cool community demo disc. It's still very janky and broken, but that's just what my stuff looks like when it's under construction.</p><p><a href="https://star.shaped.dog/tags/jankstation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>jankstation</span></a> <a href="https://star.shaped.dog/tags/N64graphics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>N64graphics</span></a> <a href="https://star.shaped.dog/tags/retrographics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrographics</span></a> <a href="https://star.shaped.dog/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://star.shaped.dog/tags/unity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>unity</span></a> <a href="https://star.shaped.dog/tags/unity3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>unity3d</span></a> <a href="https://star.shaped.dog/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://star.shaped.dog/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://star.shaped.dog/tags/wip" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wip</span></a></p>
Pekka Väänänen<p>I experimented with subdividing a skybox quad by hand but keeping its UVs intact. Followed by baking a new small texture in the new vertex positions to give more texels to more detailed regions in the texture.</p><p>It produces an interesting result but I find the sharp details a bit jarring. Maybe it would work better as a subtle effect.</p><p><a href="https://mastodon.gamedev.place/tags/n64" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>n64</span></a> <a href="https://mastodon.gamedev.place/tags/n64graphics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>n64graphics</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a></p>