Toni Aittoniemi<p>Dear <a href="https://mastodon.green/tags/shader" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shader</span></a> <a href="https://mastodon.green/tags/graphics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>graphics</span></a> <a href="https://mastodon.green/tags/programming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>programming</span></a> community:</p><p>Where is the rendering error on my raymarched sphere grid coming from?</p><p>Farther away spheres distort in circular patterns when stacked. Dunno if it's caused by space repeating function running out of accuracy, and far away grid components starting to count in.. </p><p>But it's kind of hard to do a grid without a repeating function!</p><p>Any ideas appreciated.</p><p><a href="https://mastodon.green/tags/maths" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>maths</span></a> <a href="https://mastodon.green/tags/raymarching" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>raymarching</span></a> <a href="https://mastodon.green/tags/demoscene" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>demoscene</span></a></p>