Wortex17<p><a href="https://mastodon.gamedev.place/tags/software" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>software</span></a> <a href="https://mastodon.gamedev.place/tags/development" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>development</span></a> <a href="https://mastodon.gamedev.place/tags/qa" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>qa</span></a> <a href="https://mastodon.gamedev.place/tags/software_engineer" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>software_engineer</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> </p><p>When QA finds a critical / blocking bug on the day of submission, you usually<br>(for other answers, simply answer) (try to be honest to yourself)</p>