I've been slowly working on this rabbit knight character to figure out the new(ish) Uniform iPad app by @sparseal. The learning curve is pretty steep, but I think I'm starting to get the hang of it? Very interested to see where it goes either way though—there's a lot of super interesting ideas in there. Anyway, on to rigging and animating this guy (if I have time )
Once again, it's #PortfolioDay!
I'm Curzio, #3D artist, animator and #indiedev, looking for new job opportunities in #gamedev and #motiongraphics! #Blender3D #UE5 #lowpoly #3DArt #stylized #handpaintedcurzio.ferrara@gmail.com
https://artstation.com/liberiarcano
Last bit of the big pieces in place - using animations in gif export.
Now to fixing bugs, workflows issues, and general polish.
#gamedev #lowpoly #screenshotSaturday
Hehe we GOOOOO (pose is just for testing the limits of the rig)
Added easing curves to picoCAD 2's animation tool. Getting things to look goos is a lot easier now. What's your favourite curve?
Do you know about Frogun and Frogun Encore?
Two ps1-style platformers with a froggy grapple gun, and they're on sale really cheap on Steam right now!
#lowpoly #indiegame #gamedev
Grab your froggy games here
https://store.steampowered.com/bundle/41139/Frogun_Complete_Set/
#wip #vikings #environment #project #shields made with #zbrush #maya and #substancepainter also test it on #unreal5 more coming soon!
New island with small home
#mirnix_game_art #lowpoly #gameassets #tree #island #blender #gamedev #indiegame #blog #mastodon
A practice I did recently, showing my skills doing a Hero #Prop Heathkit SB-101 Vintage HAM Radio made with #Maya and #Substancepainter
ArtStation www.artstation.com/artwork/mALzed
Fish are now fully aware of their fearsome predator and can flee before them. It's a bit hectic and janky, but then again so is life, so surely this is super realistic. This should be good enough for the basics of fish catching.
Lil' fishies have started to grow aware of the player and can now flee when they get too close! Sorta. This is a first step towards it at least, for now they just speed up but can't break out of their move cycle just yet. Also, statues can now signal the player when they've received an offering and when all required offerings have been received, so there's that. Next step is more tweaks to fish behaviour.
#wip #vikings #project #enviromental #rocks made with #zbrush #maya and #substancepainter also test it on #unreal5 more coming soon!
The theme of today's #lowPoly scene is #Halloween ... I don't know what but something feels of. Perhaps it just my inability to model human characters.
Perhaps my pallet need some more dark colors.
Edit: I made a gradien background with #inkscape now it is much better in my opinion :)
Because it was so much fun I refined the #colorPalette from yesterday and made a new #diorama
... And I learned that I have no idea of how to model a car
Perhaps this will become a series. Any ideas of what to try next?