screwlisp<p><a href="https://gamerplus.org/tags/leonardoCalculus" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>leonardoCalculus</span></a> <a href="https://gamerplus.org/tags/programming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>programming</span></a> <a href="https://gamerplus.org/tags/knowledgeRepresentation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>knowledgeRepresentation</span></a> <a href="https://gamerplus.org/tags/KR" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>KR</span></a> <a href="https://gamerplus.org/tags/formal" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>formal</span></a> <a href="https://gamerplus.org/tags/ontology" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ontology</span></a> <a href="https://gamerplus.org/tags/article" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>article</span></a> </p><p>Leonardo Calculus Knowledge Representation: Defining sensors sense and sense2 lispdef helper action entities</p><p><a href="https://screwlisp.small-web.org/lispgames/LCKR-defining-sensors-sense-using-cl-series/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">screwlisp.small-web.org/lispga</span><span class="invisible">mes/LCKR-defining-sensors-sense-using-cl-series/</span></a></p><p>Introduces and demos lispdef entities which in the upper ontology are entities containing lisp forms which can/do provide its concrete programming implementation.</p><p>Tying these together is obviously great, none of this "just an ontology" and "just not an ontology" stuff.</p>