I'm someone who used to be a huge video art junkie, regularly scheduling viewing sessions at Electronic Arts Intermix where I'd spend hours working through their extensive catalogue (massive shame its not online), but I've never been a cinephile, having a handful of directors I absolutely love (Farocki, Godard, Pasolini, Vertov, Suleiman, Lynch and some others), with computer animated films being something I never got into, despite working in (mostly live/realtime/for events) 3D professionally since I was 20. But I've started subscribing to #BlenderStudio and have really enjoyed digging into their "open movies", which at the level of craft are truly impressive, and its a fun way to support #Blender development, which I am more than happy to do -- Blender has become simply the most powerful design tool on the planet, and the first production #VFX non-linear editor that I've ever actually enjoyed using, and it improves rapidly and as well as gracefully.
That being said, I think there is a massive missed opportunity with the Blender open movies, because AFAIK the studio internally collaborates over #SVN to version their films, yet there is no advertised links to download the repositories. I imagine they are massive, but I would still love to spend a weekend working through the history of #SpriteFight. Its also somewhere #reproduciblebuilds should prove to be indispensable.