New VFX/Tech Art Newsletter is out!Read online: https://simonschreibt.de/?na=view&id=34
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#gamedev #realtimevfx #vfx #techart
New VFX/Tech Art Newsletter is out!Read online: https://simonschreibt.de/?na=view&id=34
Subscribe: https://simonschreibt.de/newsletter/
#gamedev #realtimevfx #vfx #techart
New VFX/Tech Art Newsletter is out!Read online: https://simonschreibt.de/?na=view&id=33
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Working on a custom comic book shader. Loving the rugged looks and looking to turn this to something bigger.
New VFX/Tech Art Newsletter is out!Read online: https://simonschreibt.de/?na=view&id=31
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Okay recently we discussed how to create an efficient escalator geometry, but what about animating it?
Of course you can always just send a bunch of stairs along a spine, but I didn't like that. First of all: a bunch of objects running on a loop seems like a bit of a hassle and also a waste of draw-calls.
So as I was expecting to do a lot of math anyways, I wanted to just do it properly.
https://mastodon.gamedev.place/@FrameOfMind/114059253644027389
New VFX/Tech Art Newsletter is out!Read online: https://simonschreibt.de/?na=view&id=30
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New VFX/Tech Art Newsletter is out!Read online: https://simonschreibt.de/?na=view&id=28
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New VFX/Tech Art Newsletter is out!Read online: https://simonschreibt.de/?na=view&id=25
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A look behind the scenes of the mirrors in Sims 4, how efficient they cull objects and that they reflect invisible walls: https://simonschreibt.de/gat/sims-4-mirrors/
New VFX/Tech Art Newsletter is out!Read online: https://simonschreibt.de/?na=view&id=23
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Updated my old Occlusion article because I saw this "custom" AO by placing meshes and a simple texture in addition to the SSAO ins Sims 4: https://simonschreibt.de/gat/deus-ex-occlusion/#update2
#gamedev #techart #rendering #thesims
The sparkles on water are Sims 4 is NOT part of the water shader but a glittery particle system on top. I noticed it since I encountered a small issue where the water is culled incorrectly. Had to add it as update to my old "Scribble Cel" article: https://simonschreibt.de/gat/scribble-cel/#update2
#gamedev #techart #rendering #realtimevfx
Looking at game rendering with profilers is sometimes very entertaining. :)
#gamedev #techart #rendering
My new article is about how different types of shoes can affect game development and how games deal with this in practice: https://simonschreibt.de/gat/the-high-heel-problem/
#gamedev #techart #animation #highheels
New VFX/Tech Art Newsletter is out!Read online: https://simonschreibt.de/?na=view&id=22
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"There can only be one"
A second photo, which was also taken for Norbert Eder's 52WochenFotochallenge last week, with the theme "Detail".
Tower clock
J.F. Weule Bockenem
1890 Riddagshausen Monastery Church
#TechArt #GearMechanism #MachineParts #Fotografie #Photography
#BlackAndWhite #schwarzweiss #Monochrome #Clock
New VFX/Tech Art Newsletter is out!Read online: https://simonschreibt.de/?na=view&id=21
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I wrote a "small" article about the surprisingly complex and numerous shadows in Infinity Nikki. Hope you like it!
https://simonschreibt.de/gat/infinity-nikki-shadow/
Wrote a new little article about a one-way window :)
https://simonschreibt.de/gat/infinity-nikki-one-way-window/
#gamedev #techart