New #Blog post, it's a #Devblog of my current #Game project in #Vala
https://www.iotib.net/blog.php?id=13
New #Blog post, it's a #Devblog of my current #Game project in #Vala
https://www.iotib.net/blog.php?id=13
Hey all! I'm Mr.Slate and I just posted the monthly MoonWard Going Forward blog for November 2024! Give it a read using the link below!
https://www.slategamesworld.co.uk/post/moonward-going-forward-november-2024
Introducing zizmor: now you can have beautiful clean workflows
https://blog.yossarian.net/2024/10/27/Now-you-can-have-beautiful-clean-workflows
Hey all! I'm Mr.Slate and I just posted the monthly MoonWard Going Forward blog for October 2024 on my Patreon! Please go give it a read!
Also, with v0.7.1, patrons of tiers 2/3 will get a MoonWard cheat code every month!
This month's cheat unlocks the demo level cap of bounties & items!
patreon.com/SlateGamesLtd
Hello everyone! I'm Mr.Slate and I'm sharing some of my plans for MoonWard in September's 'MoonWard Going Forward' blog!
https://www.slategamesworld.co.uk/post/moonward-going-forward-september-2024
Please like, followrepost and let me know what you think
#gamedev #gamedevelopment #indiegame #indiegamedev #indiegamedevelopment #gamedeveloper #devblog
Hello everyone! I'm Mr.Slate and I'm sharing some of my plans for MoonWard in this month's 'MoonWard Going Forward' blog:
https://www.slategamesworld.co.uk/post/moonward-going-forward-august-2024
Follow for future #MoonWard updates and please check our LinkTree for links to our Website, Discord Community and Ko-fi!
https://linktr.ee/slategamesltd
Back to working on my game. I rethought my persistence layer. I really am not completely sure if it's the best idea but I think it'll work for a first game without overcomplicating it like I did before.
#blog #devblog #GameDev #indiedev #godot
https://developeraspirations.com/dev/2024/06/09/protobuf-state-spawn-points.html
What game engine to choose to make a 2D game?
Well @pewsplosions have chosen and explain it all in a pretty interesting #devblog .
https://peakd.com/hive-150008/@pewsplosions/game-engine-analysis-paralysis-ends-in-orx
All are great and you will choose the best fitting your needs, but It's interesting because the final choice is not common.
| #orxengine vs #unity vs #Unreal vs #godot vs #Defold | #gamedev | #indiedev | #gameengine | #opensource | #gamedevelopment | #linux |
I finally finished my entirely-too-long write-up about all the audio work I've been doing for my game. If you're looking for some nice light reading this friday afternoon, take a look!
https://cohost.org/britown/post/2218412-the-big-chronicles-a
I go into a ton of detail of the code implementations, reasons behind my decisions, and a lot of history. This is the sort of #gamedev posts I got into these spaces hoping to write! I hope you enjoy!!
I have a new #devblog for my #denweaver project https://write.as/triptych/continuing-on -- just baby steps as that's all I'm capable of
gamedev, blog
I happen to think the idea is both original enough and developed enough in my notes/plans/dry-run tests that this could be a viable game, and I dream of turning it into a commercial project after I'm done with the initial version.
Writing about it as I go seems like the only way I remotely know how.
I feel dumb for even linking it, but y'know. Maybe I'll slowly grow an audience for the blog, in time.
Writer does now include early steps to handle tables that are both floating and span over multiple pages. #FloatingTables
Visit @vmiklos dev blog to learn more about the feature. You can test it in inside the latest snapshot of #CollaboraOffice 23.05! #CollaboraOnline #DevBlog #OpenSource #LOtech #LibreOffice