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#3drender

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Rust & OSM (TB)<p>The "OSM-Toolbox" should be usable with any <a href="https://en.osm.town/tags/Rust" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Rust</span></a> <a href="https://en.osm.town/tags/3DRender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3DRender</span></a>. Firstly the <a href="https://en.osm.town/tags/Bevy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Bevy</span></a> <a href="https://en.osm.town/tags/bevy_engine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bevy_engine</span></a> was used. Just as a 3D renderer or fully including the Asset loader to access tie OSM API. And only the last one builds to <a href="https://en.osm.town/tags/wasm" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wasm</span></a> </p><p>Now I used a renderer, I did know: <a href="https://en.osm.town/tags/Rend3" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Rend3</span></a><br>As it is archived, it had some high-ups, then it was done in little hours.</p><p>But no WASM build yet 😥 Like with plain rust: How to build wasm with async main? Any help would be appreciated!</p><p>Do you like another renderer? Let's use it!</p>
Rust & OSM (TB)<p><a href="https://en.osm.town/tags/introduction" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>introduction</span></a><br>Hi, it's me -karlos-<br><a href="https://mindly.social/@karlos" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">mindly.social/@karlos</span><span class="invisible"></span></a><br>I like <a href="https://en.osm.town/tags/Rust" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Rust</span></a> and <a href="https://en.osm.town/tags/OpenStreetMap" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenStreetMap</span></a> and <a href="https://en.osm.town/tags/3Drender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3Drender</span></a>, so my new project is the a toolbox in <a href="https://en.osm.town/tags/RustLang" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RustLang</span></a> to create apps for <a href="https://en.osm.town/tags/OSM" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OSM</span></a></p><p>The example is an OSM-Building-Inspector (OBI)<br>The repository is (yet) on GitHub: <a href="https://github.com/DerKarlos/obi" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/DerKarlos/obi</span><span class="invisible"></span></a><br>You may, most times, be able to test OBI at<br><a href="https://www.osmgo.org/bevy.html?way=369161987" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">osmgo.org/bevy.html?way=369161</span><span class="invisible">987</span></a><br> It's all very Beta! It needs &gt;30 seconds to load, firstly only after a reload.<br>Put the OSM way ID, you would like to inspect. Use arrow keys.</p>
CGHawk<p><a href="https://www.cgtrader.com/3d-model-collections/cghawk-ultima-collection" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">cgtrader.com/3d-model-collecti</span><span class="invisible">ons/cghawk-ultima-collection</span></a> </p><p><a href="https://mastodon.social/tags/3DModels" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3DModels</span></a><br><a href="https://mastodon.social/tags/PBRTextures" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PBRTextures</span></a><br><a href="https://mastodon.social/tags/Blender3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender3D</span></a><br><a href="https://mastodon.social/tags/GameAssets" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameAssets</span></a><br><a href="https://mastodon.social/tags/3DPrinting" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3DPrinting</span></a><br><a href="https://mastodon.social/tags/3DArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3DArt</span></a><br><a href="https://mastodon.social/tags/BlenderModels" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>BlenderModels</span></a><br><a href="https://mastodon.social/tags/3DArtist" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3DArtist</span></a><br><a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a><br><a href="https://mastodon.social/tags/LowPoly" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>LowPoly</span></a><br><a href="https://mastodon.social/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a><br><a href="https://mastodon.social/tags/CGTextures" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CGTextures</span></a><br><a href="https://mastodon.social/tags/3DRender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3DRender</span></a><br><a href="https://mastodon.social/tags/3DModeling" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3DModeling</span></a><br><a href="https://mastodon.social/tags/3DPrintingCommunity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3DPrintingCommunity</span></a><br><a href="https://mastodon.social/tags/3DAnimation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3DAnimation</span></a><br><a href="https://mastodon.social/tags/DigitalArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DigitalArt</span></a><br><a href="https://mastodon.social/tags/BlenderCommunity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>BlenderCommunity</span></a><br><a href="https://mastodon.social/tags/3DGameAssets" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3DGameAssets</span></a><br><a href="https://mastodon.social/tags/TexturePack" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TexturePack</span></a></p>
Feyter<p>Because it was so much fun I refined the <a href="https://mastodon.gamedev.place/tags/colorPalette" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>colorPalette</span></a> from yesterday and made a new <a href="https://mastodon.gamedev.place/tags/diorama" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>diorama</span></a> </p><p>... And I learned that I have no idea of how to model a car 😅</p><p>Perhaps this will become a series. Any ideas of what to try next?</p><p><a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/3dart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3dart</span></a> <a href="https://mastodon.gamedev.place/tags/lowPoly" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>lowPoly</span></a> <a href="https://mastodon.gamedev.place/tags/stylised" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>stylised</span></a> <a href="https://mastodon.gamedev.place/tags/3drender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3drender</span></a> <a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/gradient" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gradient</span></a> <a href="https://mastodon.gamedev.place/tags/car" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>car</span></a></p>

#WordWeavers 5/20. Other than injuries, do your characters ever have health issues?

Sure.

I do have characters getting ill, sometimes for violent reasons and sometimes because people just do. Even my epic fantasy has a "slice-of-life" style.

Then there's Veronica and her kyphosis, a chronic back deformation which means she's in pain most of the time and can't do a lot of things.

CW: Female nudity. This is one of my earliest renders but I like it. It tries to show Veronica's back curvature and she's holding her neck weirdly because of it.

#writing#3d#3dRender

#ScribesAndMakers 4/25. Do you have any indie marketing strategies that work well? Please share if you're willing.

I don't bother promoting on social media. I advertise on FB - if you do it right, it does work.

Having said that, I'm building a ko-fi site to sell 3D renders. And I will be using my specially written website to push promotions to social media.

CW: Eye contact.